I was more, how far do I have to go down the rabbit hole with these kooks pretending to join their religion before I can get to the memory place? I was tempted to say screw it and just try shooting my way in, but decided to play along for a bit. I didn’t mind the vision quest so much, not having other games to compare it to. While I’m complaining, the whole vision quest at the start of the Atom chain feels like a (worse) ripoff of F3 DLC Point Lookout as well And I won’t mention yet ANOTHER vision quest that was done in FNV DLC Honest Hearts.ĭon’t get me wrong, I love Far Harbor, and it’s IMHO the best of the F4 dlc, but it has it’s weak points as well. While I’m complaining, the whole vision quest at the start of the Atom chain feels like a (worse) ripoff of F3 DLC Point Lookout as well - a less interesting version of the Walking with Spirits quest. It would have worked better with a ‘New Anchorage’ style-simulation and been less jarring. And the F3 sequence was much more lore friendly than ‘jacking into cyberspace’. Still less frustrating than the VR hacking in Fallout 3 (avoiding details due to spoilers), because I normally play with in-game sound muted, which made doing that sequence impossible w/out resorting to internet help, but no fun. I’ll be honest, as a PC player, after the first time I did it, on each playthrough I do after, I just console command my way past it. clever? but yeah, doesn’t feel like it fits the setting in any way. I would say that sequence is the least loved part of Far Harbor, bar none. Which kinda weakens the whole argument as to why in the name of the FSM you would do such a thing in any moral sense.īut yes, the cyberdog quest line in FNV did not deal well with the new brain / new dog issue well, in that it just mentions (depending on the donor doggo in question) that the personality changed a bit in the closing narration and scroll. It also brought up that despite a complete memwipe and reprogramming, they’re STILL subject to override commands, so you even if you murdered the prior persona, you’re still not safe or free if you’re identified. The synth underground railroad was a not-quite throwaway quest, but lots of people completed it as it gave arguably the best weapon in the game as a possible reward. The dog refers to is specifically from NV.īut is correct, the whole synth who doesn’t know he’s a synth is part of a significant quest chain in F3 involving Rivet City. A large part of FO4’s treatment of the “Synth Problem” traces back to that quest chain in FO3. If I had given her a bunch of stimpaks to hang onto, would she be constantly stimmying herself, even though she instantly revives once a battle is over?īut a synth voluntarily getting his brain wiped and a new personality installed is canonical in FO3. I had no idea the companions would take initiative to use weapons and other stuff you give them to hold onto, without equipping or commanding them to first. Turned out it was poor little Piper herself. We came upon some bloodbugs or something in the road, and then I saw that shimmer that indicated something invisible, so I shot it, thinking it was a courser or something. I wouldn’t think that an NPC would have that much agency to do so, but Piper surprised me when I took her along on a quest- I was running heavy so I offloaded a stealth boy among other stuff to her just to hang onto. Is is possible, now that I’ve set up supply lines, that a settler may have moved it? It’s possible I could have stashed it somewhere else and forgotten it, but unlikely. I was considering getting an armorer perk recently and decided not to.Īlso, speaking of weapons-related questions- I went to my workbench the other day at my ‘home base’ in Sanctuary to get a weapon I had stored there, and it was gone. Question about weapon modding and armor crafting- I can see earlier in the game why this would be a good thing, but now that I’ve got dozens of weapons I’ve found / looted, many of them already modded and powerful, is it still that advantageous? Similar question with the armor- I’ve got an X01 Mark III set of power armor, and other than repairs it’s not modded at all, but even a supermutant suicider blowing himself up in my face only takes away like half of my HP when at full.
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